Jun 17, 2021
Sly Lee talks to Dan and Lee about his work around VR and AR. We discuss how humans are emerging into the future, moving past SaaS, Mobile Apps, and Fintech and towards the human connection. We explore Sly's thoughts around Science fiction being just reality ahead of schedule and if 42 is really the answer to life the universe and everything.
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TRANSCRIPT For this episode of The AI in Education Podcast
Series: 4
Episode: 7
This transcript was auto-generated. If you spot any important errors, do feel free to email the podcast hosts for corrections.
Okay. So, thanks uh thanks for joining us on this podcast and we're
really excited. Today we have uh Sly Lee from Emerge IO joining us.
Now, Sly, I don't even know where to begin. We're trying to paint
the picture of your uh your experience and the work you do. So, I'm
going to pull out a couple of things that just stand out for me. Uh
you're a Forbes 30 under 30 recipient in 2018. You're advisor to
the hydrris. We're going to talk more about that. Uh the world
you're participating world economic forum for global future
councils for AR and VR and and what you're doing at emerge.io is
just simply uh there's only one word for it. It's groundbreaking.
You know, it's kind of really doing something that I've never heard
of or seen before. So, welcome to the podcast, Sly Le.
Thank you so much, Lee and Dan. It's a pleasure for me to be here
today.
Look, it it's a pleasure for us. You got to uh really really take
out is on a new journey. But I guess what I wanted to start with
because the connection to you, Sly, is through one of our previous
um interviewees, Michaela Jade, who I know you know because she
introduced us to you. So why don't we just start there? How how did
you and Michaela Jay come to cross paths?
Yeah, Michaela and I met at a World Economic Forum event in Dubai
uh two years ago before the pandemic because we both sit on this
council for it's called the Global Futures Council which sounds
really futuristic for for AR and are. But it's a lot of fun. What
it really is is this very interdisciplinary team of uh people
around the world that are in academia and industry um that are in
research and you know with products in market as well just spread
across the entire swath of people working on ARVR technology and
coming together and really asking some hard questions and seeing
how we can push the industry forward and also what are some
considerations that we should be thinking about that maybe not
everyone is thinking about um on the race to just develop the tech
as fast as possible. And so we met there and we really actually
bonded pretty deeply on apart from the our council working that we
both were park rangers.
That's right.
Starting out she was a park ranger you know in Australia and I was
a park ranger a scientific ranger in in Machai in Hawaii years ago.
It was my first and only official job actually and so we bonded
over over the those those days and
obviously the work that she's doing and really bringing, you know,
these cultural stories and the aunties, as they call them, um,
into and in and the stories and capturing the stories and
displaying them and and these experiences using ARVR is really
fantastic. It's it's actually one of the the best examples I've
seen of really telling human stories and humanizing um the
tech.
That's um look, it's amazing. I I agree with what you're saying,
Michaela's work is is amazing and I think what we really want to
talk a bit about is sort of that humanizing a technology um the
growth of AIV. I'd love to get into that as we talk more but I
guess a really good place to start would be maybe if you can talk
to us a bit about what is emerge io what led to its creation and
kind of what was the the moment that that got you down that path
and and then we can talk a bit about actually what it is that
you're building.
Yeah, sure. I'm happy to do that and it's and it's just emerged.
You don't have to you don't have to mention the IO part.
Cool. emerge.com was taken. So we we had to take emerge.io as our
website. But um got it.
The name actually stems from the desire to really elevate ourselves
past our current limitations as humans to emerge out of our you
know where we currently um uh are and what we're doing and what
we're capable of doing um to something greater. And I met my two
co-founders Isaac Castro Mauricio Tran at this Google and NASA
funded program in 2015 in the Bay Area in the US. And that was a
very freeing experience for me because we were tasked with creating
companies that would just have a really really big social impact in
the world. They said a billion people in 10 years was was the exact
metrics that we were supposed to hit.
Um and when you're asked a question that big, it really forces you
to think past, you know, what you could develop and and monetize
very quickly, past, you know, um SAS, past a mobile app. not that
there there's anything wrong with those things past you know a
fintech um website and so what we found that we were very
passionate in even though Ezek from Spain is from Ecuador I'm from
the US my parents immigrants from Singapore was this human
connection this relationships that we care very deeply about people
that we care very deeply about that we cannot physically connect
with because of distance and I think there's something there with
the immigrant journey the fact that all three of us are immigrants,
first generation. We're just really far apart from people that we
care about.
Yeah.
And you know, this was this was six years ago. This is before all
of the issues with with fake news and social media and um we felt
that technology was really not working for us and was really
driving us apart. And we said, could we create the next paradigm
for human connection? And that was a very audacious statement, but
it did all the metrics for our incubator. And when we said, what
would be the next uh stepwise change in in human connection. We
thought that it would be when we were able to incorporate our sense
of touch. I think I have a very controversial perhaps view in the
ARVR industry is in that I do not think that ARVR in its current
form or manifestation will be a stepwise change. I don't think
it'll be a paradigm shift. I think it's incremental and I actually
I would argue that if it would have been a paradigm shift, we would
have already seen that. You can buy an Oculus Rift for $299 now and
it's fantastic. So an Oculus Quest 2 Um,
but yet we've not seen kind of the massive adoption. Yeah, you have
one in front of you, Le, so do I. Um, and I think that's because we
underestimate the power and need for a sense of touch is just so
human. And so that was the vision that we set as emerge. And I
think a lot of people that might see our website might misconrue
the actual goal being very different than what you might perceive.
Because this dream I'm telling you of overcoming distance and time
to feel present and connected, it's not We're not the first ones to
think of this. It's it's been conceptualized 60 70 years ago at
least. But the way we're approaching it is very different. We think
we think that the people that have attempted this in the past have
run into a lot of uh very insurmountable challenges because people
have been asking the wrong question. I think it's really important
to understand the question you're asking, especially, you know, as
as the focus of this podcast is on education. You got to ask the
right question. And I'm a huge fan of sci-fi. There's a lot that
can be learned about sci-fi. One of our former one of our late
advisor said me said sci-fi is just reality ahead of schedule.
One of my favorite sci-fi books.
That is awesome.
It's so true. It's so true. It's just reality ahead of
schedule.
And um just like in the book The Hitchhiker's Guide to the Galaxy,
the answer to the life, the universe, and everything is 42. And
that really confounded the scientist that asked the question
because they said that doesn't even make sense. What? And you know,
the purist said that's the qu that's the answer to the question you
asked. You you should clarify your question. And so in our
scenario, people the question that people have been asking in the
past with regard to the sense of touch has been how do you
replicate reality? How do you feel fabric? How do you feel a sword?
How do you feel a bullet or a punch in the face? And this field is
called haptics. And I have an aversion to the word haptics because
not there's there's anything wrong with haptic companies or haptic
research. It just is a very different question. Um and the question
that we've been asking is how do you use touch to convey emotion.
How do you use touch combined with visuals and audio to convey
emotion? Touch conveys information. And actually, I would just say
that the the the history of human communication is about trans
transmitting information. You know, from the, you know,
pre-Telegraph times to the first landline to the video phone to now
ARVR, you're transmitting information. And the most complex type of
information that we're interested in transmitting is people's
emotions. And If you think about it, it's actually very difficult
for us to do even in the real world. And that's that's pretty key
because we're not trying to replace the real world experience.
We're just trying to augment it or enhance it when you just can't
be with someone that you deeply care about. So the vision that I
often paint of imagine reaching across the table right now and
holding the hand of your grandmother. That is powerful because of
all of the past experience that brings. It's powerful because of
the the bond that you have with your grandmother and the time that
you've spent together and what that emot connection means it's not
that we're so interested in replicating her exact texture of her
skin, but it's about you understanding how she feels today and then
you also transmitting how you're feeling today to her. Is she
feeling anxious? Is she feeling happy? Is she feeling sad? She
feeling lonely like what is she feeling today? And a lot of the
issues that we have today in society with just loneliness or social
wellness stems from that lack of understanding. So the goal of
emerge is to overcome distance and time to build a new paradigm for
human connection to build your ritual and you have it and we're
hopeful that now um that we can build that.
Wow. That well that that's that sounds fantastic and you know it
you know it it I suppose it's really inspiring and and really
taking it to that next level because when I'm thinking of all of
the interactions you know you you both mentioned then about Oculus
and you know I've got a hollow lens at home here and and you can
see the edges where it's getting better. You know the the latest
version of Oculus for example is phenomenal fidelity in picking
things up and being able to move virtual objects, but there's no
haptics, right? So, so tell us a bit more about that that
technology and that journey you've been on because and and what
actually, you know, the emerge does. How does that how does that
try to narrow that gap?
Yeah, it's actually quite a hard challenge to to explain what
emerge does.
I've been the videos online and I've le and I have been blown away.
So, so on the podcast, this is going to be phenomenal. Good luck.
Thank you. And and I was going to say it's actually even harder
once you remove another sense. So now we're just going to use audio
to try to describe what
Absolutely.
often I find I find challenged it's almost like explaining a
rainbow to a blind person that's never never had vision before.
It's quite difficult but but I'll attempt it anyway. Um what Emerge
actually does, we have a physical device that creates the sense of
touch midair using sound energy and We're able to shape and sculpt
that sound energy above and actually around the device to make you
feel sensations that are mapped onto a visual component. We really
like augmented reality, even non-wearable augmented reality
scenarios, but right now we're limited to to sort of VR, these kind
of headmounted displays, HMDs, if you will.
And what it feels like is if you've ever gone to a concert,
probably pre-COVID, and you stood front row on, you know, in front
of the stage and you felt the energy from that speaker. We can
leverage that mechanical energy wave that sound is, but it's just
much higher precision and much higher fidelity on the order of
millimeters instead of you feeling it across your whole body and
sort of this diffuse pattern. We can just really channel that and
it it's due to the very complex algorithms that our brilliant team
of physicists have created over the last six years. And the beauty
of of using a technology like this is that it's a non-wearable form
factor. You do not have to wear anything on your hands or your body
for it to work. So, it's very intuitive. We've tested this with,
you know, kids, you know, under five years old up to people in
their 80s. Actually, literally, I just tested it. I just brought a
system home to my grandma in Mississippi this past week and she's
84 and she tried it instantly. There was no there's no learning
curve. And that's the beauty of having a form factor like this
where it's just a device that sits on a table and it does the work
for you and you don't have to have any um coaching or training
before beforehand.
Wow.
So, so, so if I can kind of even as you explain it and as I watch
the videos, I'm still going, "Yeah, okay." But kind of how does
that work? So, if I kind of put it into context of an an experience
I might want to seek out in a virtual environment. I still got my
Oculus headset. I'm in a virtual world. I see a a virtualized
experience. That might be a person kind of in your case, maybe a
person that you want to interact with. And then the device that
you've built generates a soundwave that makes me feel a particular
touch. or experience from them. So, as you said, might be the hand
touching, but it could be if I was playing a video game, the punch
to the face. I might feel a sound wave that gives me a feeling of
someone kind of touching my face at that moment that's linked up.
Is that kind of when you talk about the the physical experience of
it? It's it's that sort of intimate connection of a a virtual
experience connected to a physical uh manifestation of that
experience.
There there is this feedback loop to where our device is constantly
communicating with headset or whatever visual display you happen to
be using. So at the moment that you should feel something, you do
and then all of our call it feelings library is able to create the
appropriate sensation on what you're feeling because that's another
aspect of it. Now I would say that we're very focused on the whole,
you know, design by the 8020 rule. We are really focusing on the
user's hands because you interact with the world mostly through
your hands, not all the time. Um, and so we are very focused on the
handtohand interaction. focused on games in which you can use your
hands which are a lot of them. Um puzzles, things that you can do
with your friends and family. Um and the concept of the real time,
that's what makes it magical. Um there's actually two things that
that are really key to make that make our our product experience
really magical. Number one is that it's social inherently. We we've
spent a lot of time and we really elevate and completely focus on
the social experience, the multi-user experience if you use gaming
parliament.
And the is that it's real time. Um, real-time communication is just
so powerful. We believe um it's what you do in the real world. If
you're at a party, you're hanging out with your friends and family,
it's what we're doing now. And there's a place for non-realtime or
asynchronous experiences. But for sure, the the killer use case is
this synchronous real-time experience where you're able to hang out
with someone, interact through touch, play games, solve a puzzle,
and just be with what we call your inner circle. And that's
actually probably maybe a third pillar that we've really design the
product around. Whereas a lot of these companies in the metaverse,
I'm big fans of Roblox and Minecraft and and Fortnite as as many
people are. Um, there's not been a really good solution for people
that you deeply care about. You know, those those companies I just
mentioned are are really great at the whole MMO style gameplay.
Connect with a massive community, connect with anyone in the world,
really connect with random people
and meet new friends, which is which is great. And I have met
friends on those various platforms. But what about those times
where you want to connect with someone that you really deeply care
about that you're invested in. We use this word bonds a lot at
emerge because bonds are different than being present. You can be
present with a stranger, but bonds these are pe these are
relationships that you've established over many decades oftentimes
and you've invested a lot in and you will invest anything to keep
those bonds strong. And when we think about the concept of the
inner circle, this is actually backed up by a lot of a lot of
research um done by many scientists over over the last many dec
There's this one book that I just finished reading called Together
by the current US surgeon general V.C Murthy and he cites that in
the real world we spend a whopping 60% of our time and energy
hanging out and um keeping those relationships of what he calls our
inner circle. Often only five people and max of 15. And so when we
read that book sort of concurrently as we've been building uh our
our user experience called Emerge Home. We were just pretty
delighted in that everything's sort of lighting up now towards uh
what we're building.
I got to ask you because it's um you know you talked about you
started this journey I think you said five years ago or thereabouts
um pre you know pre-COVID pre- a world that we live in today and
you were dealing with issues as as you said as an immigrant
yourself uh and having family in other parts of the world but co's
clearly had a you know major impact on the way we all connect and
communicate and I'm kind of keen to get your thoughts on what's
starting to emerge as this new world order of you know that we that
that remote connection is as good as real connection. We do all our
calls through video calls. We don't kind of think about working in
the office anymore. Kind of given where you're you're working in
the technology area you're experiencing. What's your thoughts on
kind of the world that seems to be emerging out of COVID now and
the way we think about personal and human connection? I'm guessing
you might have a pretty strong viewpoint on what's important and
what's not. I think for sure that um it's pretty well established
by most people looking at the space and sort of this future of work
specifically and sort of return to uh a society where we're able to
actually leave our homes and um and go about our our lives that we
used to before co that and that there will be no return to reality
pre-COVID sort of this
new way of living and doing work and hang out and and having
experiences. We've seen that for sure. in our our specific vertical
and the use case that we've been targeting and that um there is
this fantastic return to the physical world and I just went and
visited my grandma last week and we all got back vaccinated and it
was it was amazing experience and there's nothing that can replace
that I don't think and we're not trying to either but I do think
and I've seen many people have seen this willingness to adopt a new
new technologies and adopt new behaviors to just supplement um that
inerson experience I think that it is actually needed if we're
going to solve some of these really big issues that we're seeing
around loneliness and disconnection.
There's a stat that came out I think even before the pandemic I
think it's just gone up since that 60% of baby boomers 70% of
millennials 80% of Gen Zers feel lonely and I think a lot of that
is the lack of connection with their inner circles but also just
being able to hang out and see other people.
Some of this I think will be solved with the return to um society
as people get vaccinated in certain parts of the world, definitely
not all parts of the world as we all know. Um with it really
raveraging India now, which is very sad, but I think that
technology does play a role in the ability to augment some of these
I think are considered secondary impacts of the pandemic um that do
plague a lot of us.
Sorry, I didn't mean to interrupt you, but it was because I what
prompted me to think about it was as you were just talking then is,
you know, I got kids. I got 14-year-old and 11-y old and they play
Fortnite and play Roblox and play Minecraft. And to a certain
degree, and actually Valerant and some other ones now, but to a
certain degree, like my kids, I think you use the phrase that we
kind of evolve in our mechanisms for interaction and and to them
that is how they interact. They the digital interaction for them is
so normal and so natural and so much and akin to physically meeting
someone. Whereas, you know, for people maybe of my generation or
others, it's kind of it's different and it's not the same. But as
you say, But we we are seem to be evolving as a society where
digital interactions like the ones you're building and others, you
know, that kind of blending of the two are almost normalized and
are just as acceptable as any other form of communication. I guess
that's kind of where you're seeing things. Yeah,
the uh Yeah, I think that's a really good point on on especially
younger people feeling that normalized experience of meeting people
online and just hanging out online. What we've seen when in
building our product is pretty interesting in that we've been able
to redefine some of these social norms. So I think some of the
social norms that you're talking about come naturally with maybe
the younger generation and specifically with the sense of touch we
have encountered some challenges when we you know at first we tried
to do all the normal things that you would think about okay let's
do a virtual high five let's do a keyboard etc let's do the kind of
things you would naturally think about but it it kind of fell flat
it was sort of disappointing and I think that's because Once again,
we were trying to recreate reality just like many people before us
had tried to do. But once we reframed the question and said, how do
we just use this in a way to convey emotion and and create new UXUI
standards? That's where it got really interesting. And we're
starting to see that actually within our user base already where
the social norms are being rewritten in in VR specifically, just
where we're focused on on currently just because there are a very
large number of concurrent users in VR. Um whereas things that
might be seen as weird or even taboo in the real world, such as
holding hands, right, in public are actually like very common place
in VR. And I just started noticing that within my own circles and
and people that I game with. And I think that's because I think I I
think part of it is this sense of this connection that is sort of
seeping into this into this um you know, use case and platform. And
people have a channel now to express that emotion and and people
are just willing to try something new and not afraid to look where
the social norms are being rewritten and so by reimagining the
sense of touch and a new language of touch it can I think it
there's a lot of potential there
yeah no this you know this is phenomenal and it really is taking
our entire thought process of that humanity humane aspect I suppose
to the next level um and and the the effect of technology on
humanity is you know really driving that in in a lot of your
stories so sly thanks for sharing that one interesting thing when
you mention the feed back loop earlier where you said about the way
that you know you were adding to that feedback loop. One thing I'd
be interested in as well cuz as you were explaining say about your
80-year-old grandparent and I'm thinking about my family and things
you know and and you also mentioned about the emotions and
transferring those you know that I've used myself with kids um you
know the emotional APIs you know the AI cognitive services elements
of of obviously in my context the Microsoft platform but there's
plenty out there. I was wondering how you know If you if I was say
touching the hand of my mom who who's in the UK for example and
then the feedback loop of possibly adding in or your thought
process on adding in digital emotions into that handshake or
holding that person's hand so you can feel or know if they're
anxious or you know how how what are your thoughts on that digital
translation into the physical in terms of some of the artificial
things you've got like cognitive services.
Yeah, that word translation is probably a really good one to think
about when we say creating new language of touch. We it's not just,
you know, all fluff anymore. We actually have built a few
experiences that actually have realized that translation of what
you expect to feel and then how does it make you feel whenever you
do reach out and feel it.
Um, some of what we've we've done is borrowed once again from
sci-fi movies. Like I'm a huge Star Wars fan. Um, and imagine
feeling the force. Imagine that concept of feeling someone's force.
Maybe each person has their own force signature. And maybe the
closer your hands get to one another, you can actually feel that
sensation. Maybe it changes depending on how they're feeling that
day. Maybe we get that that data from biometric data, you know,
from their their smart arch or what have you or from other some
other source of um,
you know, input. And so we're pretty early in that regard, but
we've we've started building some of those use cases and just
testing them like see does it make sense. And um we have been
surprised that um there is something there that people are willing
to reimagine the social contract of just something as simple as a
handshake and instead the ability to share energy with one another
and feel that sensation. And I think we're still early yet, but
there's a lot of great research like David Eagleman has done in the
past of your body and your mind's ability to map certain data
points or certain sensations to certain types of information and
emotions. And so that's where we're ultimately going emerge
home.
Wow.
What you know what what fascinates me Dan and S listening to you is
you're talking about things that in general conversations most
people kind of go I don't like how do you even think of that? It
doesn't make sense. It doesn't we don't do that. That's not how it
works. But you're just thinking beyond what is how we experience
things today. And I love the fact that you are kind of just not
being constrained by you know fact that you know today HMD headsets
are kind of limited in terms of things like field of view and so
on. So, you know, it's not really fully immersive, but we'll get
there. And I kind of is that the viewpoint you have when you look
at technologies like VR and MR and AR, XR and and other
technologies, they have the touch things, the the the emotional
APIs. You kind of believe it'll get there in time. It'll it'll to
your sci-fi energy. We're just we're just playing catch-up to where
to reality where reality is heading towards for us.
Yeah, timing is actually is veryant. important especially for a
startup like like us who who do not have
infinite budgets. Um and I think that has been something that to be
honest we were previously quite unsure of when we started building
merge in 2015 you know that was if you if you remember that wave of
VR and AR it was it was really hyped up. Yeah. We we really were
cautious and we never you know I think in that time you could put
the word VR in any company name and you get funded but we never we
never did because we just didn't believe in the hype and we knew
knew that it was going to take a little while. Um, and so I think
two things that we knew needed to happen for us to be successful
that were sort of out of our hands is number one, um, people
people's willingness to adopt technology that the ARVR technology
is in mass market specifically consumer because that's where we're
passionate about creating a new paradigm for human connection.
Yeah.
You know that we can use in our own home and the second was that
are people then uh how do they perceive the product that we're
building and will that be is a nice to have or a need to have the
sense of touch specifically in human connection. I think we
definitely uh had a we benefit from a silver lining of the pandemic
in that it really elevated that that as a critical need whereas
people just we've been locked in our homes now for you know a year
and a half and so I think we've been very lucky that the timing is
right for our specific product.
Our strategy had been to date to build a lot of the core technology
to just make it work. So there was a lot of the there were a lot of
technological challenges for us to get here and then our goal was
to just try to understand timing and when would make sense to
launch um when's the launch date? Tell us tell the listeners when's
the launch date? We all excited.
The I am I am excited about launching our product now that we've
been essentially called into the market now. I mean last year
during the pandemic as you might imagine we just got few we we were
just uh overloaded with requests on all of our social platforms for
a consumer product. And that surprised us to be honest because um
we didn't have a lot of marketing out there. Even our our current
website's a little bit outdated. And so the soonest I can I can
mention about when we'll launch something is that um very soon our
website will be updated. And if you follow our website emerge.io um
you can sign up because we believe in uh building community and
engaging our community and we will be starting to put efforts to
build that community really really soon um ahead of when we
actually launch the product.
Fantastic.
It's very exciting to see. Yeah, I look uh I for one I mean I'm you
know I'm playing with VR and myself I enjoy it. I think it's a
really transformative experience and it has come so far in the last
five years. So I'm really excited to see how technology like yours
is going to just further that whole experience to create that
immersivity that kind of that depth of experience that you get
emotion you get from that. uh from that technology. But I have to
ask you as well because I'm conscious of time, but I'm also really
interested because you talk about the AR VR piece and how important
that's been for the development of the emerge platform, but you're
also involved in the hydros work the which if I if I've understood
that one, maybe I get you to explain it, but this idea that how do
we bring the oceans to life at those that can't see them so that
you can care about them and have a sense of investment in the
future of the oceans? Is is do you want is that like a a good
analogy or do you want to correct me and tell me what it really is
all that.
Yeah, I'm happy to talk about the hydra a little bit. So, um this
was actually work that I had been doing while a park ranger in my
park ranger days. Um
really seeing part of my job was to monitor underwater assets like
coral reefs and fish and benthic ecosystems. And we had very
primitive tools to do that. I I literally went underwater with a
measuring tape. We had like a set of measuring tapes and we would
just go under want to measure like
the length of a coral branch or some or the and trying to measure
the complexity of the bottom of the ocean. And it just kind of
flabbergasted me and I had always been really passionate around
photography. And around 2013 2014 is when um Autodesk had put out
this 3D capture software and photoggramometry really started
getting big again. And um I was lucky enough to be part of a
project that 3D map and the underwater USS Arizona battleship in
Pearl Harbor in Hawaii. And that project used lighter sonar
photoggramometry. And when I was invited to be a part of that, um,
it just really opened my eyes up to the potential of some of these
technologies that I had not been up until then exposed to. And then
I just was so fascinated with the space where I I took some of it
even further past the project to really bring it into my field
which was around coral reefs. And that's where the hydrris was
born. Once we created I would say like probably the world's first
very high res resolution 3D model of a coral. That's when we got
funding from Autodesk from Carl Bass directly from his office was
really excited about what we were doing. The former CEO of
Autodesk. That's where some of these other tech companies started
to get involved like Lenovo and Google as well. And the mission of
the hydrris is we have this tagline we call open access oceans and
it was conceived at the time where you know open data sets um and
open sourcing was really um really big and I think still is. And we
just wanted to really replicate that underwater because I would say
from a conceptual perspective, the ability to understand what's
going on underwater is even more confined because of the physical
limitations of being underwater. And at the time, our our
competitor, if you will, um was Google Street View because they had
this $2 million, you know, underwater torpedo camera that they
would go and do this massive like awesome work, you know, capturing
the entire reef. But we had the opposite approach of we wanted to
democra that ability and give people the power, especially citizen
scientists, to map their own reefs in their backyard. And so that's
why we were really obsessed with single camera point source, you
know, methodologies. And we we just developed it and worked with a
bunch of different organizations and universities around the world
to develop it and for them to continue it. The the work now has
evolved after I stepped down and and hired our fantastic CEO, Dr.
Erica Wolsey there. She's a Nat Geo explorer the the world's first
natural geographic virtual explorer um and just very decorated as a
as a diver as a researcher um has continued the efforts and evolved
it much farther than I could have um on my own which I'm I feel
very proud of and now the work has continued through the
Smithsonian's digitization program they've worked with them to
digitize their their coral um artifacts they've created an
award-winning VR film called Immerse they've done over 1 million
virtual dives with that with that title and now they're also
leading virtual they're leading research with the virtual human
interaction lab at Stanford and so I've been really excited to see
that work continue and we talked about timing earlier I think we
were too early honestly in 2014 2013 some of the models that we
were creating were a billion polygons and there was no viewer that
could even handle that we tried to push it into VR but there was no
headset at that time that could that that could actually display
that now is actually the perfect time for the hydrris and the work
that they're doing there. So, I'm really proud of everything that's
happening there.
It's it's an amazing area. And the reason I ask is I mean we here
at Microsoft and and you know my role in particular, we have a a
really big focus on AI for sustainability and how does technology
impact some of the planetary scale challenges we have whether it be
about biodiversity, sustainability, environmental management, and
then you know some of the human and healthcare issues as well. So,
it's just amazing to see that you're kind of bringing those two two
ideas together and and creating something and and you know,
leveraging your skills and your capabilities. I I guess I know we
kind of we probably need to start think about wrapping up, but I
want to get back to a little bit back to emerge emerge emerge not
emerge.io and um and kind of where you want to go with this. So,
I'm thinking about kind of where do you see the next the next 10
years of of human and technology evolution? How are we going to
start growing together as devices? And I say that in that kind of,
you know, air quotes way because I I feel like what you're doing is
you're building this kind of I won't say the singularity but this
idea that technology and humans can work in coexistence. I'd love
to get your thoughts on what's happening in the next 10 years and
and what should we be uh excited about uh a company like Emerge
Building.
That's a really great question Lee. Um and that that coexistence
concept and also it's pretty it's pretty pretty funny that that you
mentioned the singularity as well um in that I met my co-founders
at this program called Singularity University.
I think that humans have always coexisted with technology and we
we've had to use technology to survive and evolve. Um you if you
just think back to when we were just roaming the landscape and
eating and surviving and hunting, I do think that the design of
technology needs to be very carefully considered in that maybe 10
years ago, we had this mindset just as a society just progress as
fast as possible. And I think we've seen a lot of the ramifications
negatively that happens when you just move fast and break things
too quickly
um without thinking about how that impacts people and especially um
people that are less fortunate that might have less access to
resources as well. Um you've seen that now with you know fake news
and and AIS that are being built that are very prejudice one way.
the other but I am also an optimist in that um I think for us to
solve a lot of these challenges that we've that we've created for
ourselves mostly we we will need to use technology
and design it very carefully um especially in this field of AR VR
AI um there I think hold the most challenges from an ethics
perspective and that's that's a subject that was my favorite
subject growing up and it still is
and just how we build the technologies and when we think about
access as well. I think it definitely starts with with access and
um I am hopeful that on about specifically the mission that we're
that we're building at emerge and what the next 10 years looks like
in terms of connecting people. We I think a lot we share the same
mission as a lot of companies to be honest. If you think about
connecting people that could easily be the mission of you know a
telecom company for I think it is you know for most of them
but
true
and and social media companies um but we really hope that 10 years
from now we're able to deliver a lot of the promise of human
connection and those bonds and just kind of get out of the way. I
think the best technologies just sort of get out of the way.
This
phrase of ambient computing I think was coined I don't remember how
long maybe a decade ago. I think that has a lot of relevance still
today when we think about Does this provide the maximum value for
the for the person using it? And my hope is that 10 years from now,
you're able to think of someone that you really deeply care about.
They appear in front of you visually in some hologram form, not
with a headset.
Yep.
And the moment you see them and you hear them and you reach out to
connect with them, you're able to feel that human connection, that
handtohand connection. And we are able to be a critical part of
that. Obviously, I think that to get to that sort of non
holographic you know projector you know display scenario a lot of
techn technological you know hurdles will have to be overcome but I
think it's not impossible anymore I think there's been a lot of
breakthroughs in that in that field specifically of holography
obviously we we've solved a big portion of that that future
scenario I just I just mentioned you know with the technology that
enables you to feel physically feel a hologram
and I think that it's going to take a lot of people working
together to make that happen. So I am really excited to see a lot
of these larger companies like Microsoft sort of uh playing nice
and having this sort of interoperability initiatives that I've seen
across some of the other companies like Amazon we talked to
recently as well.
So this is this is phenomenal. This again is has you know it's
taken us on this cerebral journey across your thought process your
connections that real deep humanistic element to to the technology
you're producing and and the fact that this is a reality and we're
on the edge there. Um so Sly, thank you for the the the kind of
insights into the projects you're doing specifically emerge. That
sounds phenomenal, you know, and I can't wait to kind of see that
when it lands. What what should our listeners do to kind of get on
that journey with you? You mentioned the community. What are the
things that you want them to do? What can they do to kind of get
involved or or kind of be part of that community? And what do you
want them to do? What do your takeaways be? Yeah, check out our
website emerge.io. I think by the time this podcast airs, we will
have already relaunched it and we are very passionate about
community and the we will be elevating the first uh users of our of
our product and really building that community um starting out and
so they'll be the first ones to get access to the device, access to
the product. Um and we're we're excited to work together with with
a lot of these uh this initial community to build out the
experience. So, thanks so much, Lean. I appreciate it. No,
it's it's like a real pleasure for us to hear what you're doing and
it's very inspirational. Um, keep doing what you're doing. SL's
amazing and um we'll be signing up to your website and keeping a
close eye and looking out for that launch.
Maybe you can check back in in another podcast soon to see how it's
going.
Absolutely. Let's do it.
Love it. Thank you so much.
Thanks, y'all.