Feb 23, 2022
In this podcast, Dan Bowen, Beth Worrall, and Lee Hickin talk about the Metaverse. They discuss what it may be and their personal thoughts on how it will be developed and used.
________________________________________
TRANSCRIPT For this episode of The AI in Education Podcast
Series: 5
Episode: 1
This transcript was auto-generated. If you spot any important errors, do feel free to email the podcast hosts for corrections.
Hi, welcome to the AI podcast with Beth Wara, Lee Hickin, and
me, Dan. Hi, Beth. Hi, Lee. How are you?
I'm I'm not important now. It's just all about Beth. I know that.
So,
yeah. Sorry. Sorry. You've been usurped.
I have. That's okay. I'm I'm used to that. So, I know. Great to see
you, Beth.
Yes. Well, I am uh very excited to be here. So, for the first
podcast of the year, and I'm excited to to plan it out with you
both and um and offer my two cents uh as as weak as it probably
will be.
We're just pleased you came back. We thought, you know, after
Christmas break, you'd think about it and go, "Oh, you know, that
was a really bad idea to commit to that."
Super idea.
Such was the demand from listeners. is that I felt compelled to
come back.
Absolutely. I think we all did. Um Yes. My mom definitely. I think
she's our only listener at the minute. But um and they've come in
like thinking about the fact that we probably haven't talked to
each other for quite some time now. We've been over the summer
break in in the southern hemisphere. My uh folks landed from uh the
UK last week and that we hadn't seen them for four years. So the
end of not saying the end of co that's touch wood touch everything
but people reconnecting over the summer. Um, doing stations locally
in Australia, catching up with people without masks on, with the
masks on. I suppose it's a summer of reconnection.
Yes, definitely.
Best way to put it.
Well, it was like like I mean, you say reconnecting. I was just
thinking about traveling and I went traveling for the first time in
such a long time. I was just saying to you before we started
recording about getting on a plane and going down to the Barasa and
how unusual it was to be actually not just traveling. I mean, I
almost forgot had to do the airport thing for a bit um having done
it so much. But uh but it was great to just be out and meeting
people. You know, we're putting masks on, but we're just getting on
with it and just doing, you know, normal things. So that was that
was great to be out there and doing it. Did you get out at all,
Beth? Did you do any travel?
Yes, I did. So, um although albeit not particularly exotic. So, we
stayed in South Australia, but we did a couple of trips around. And
you know, I guess the the um silver lining of CO is is that
appreciation for what's in our own backyard. So, I'm doing my bit
for local tourism to to try and see um some of the the lovely
places of uh South Australia. But it, you know, just in the last
couple of weeks from a work perspective, it has also been a bit of
a a reconnection for me as well. And you know, just this week, I
was meeting people for the first time that I have had um I've been
working with them for for two years. And to actually see them face
to face face was a wonderful experience, but also it just reminded
me of how um how much I've missed it. How much I've missed that
kind of face to face actual contact and um interaction in real
life. I think it also reminded me of how short I am and how I
physically short
physically short I assume that everyone is about the same height
and it's um sadly that is not the case and I'm actually a lot
shorter than I had um in in my mind. So, it's been sobering, shall
we say?
I I met somebody who I'd known for 10 years on Twitter and they
didn't even realize I was Welsh. That was quite bizarre. The other
thing, the reconnection point was that there's a bit of a void or a
gap in inclusivity. Having helped my mom uh come across from the
UK, the systems across multigos very very different. You know, the
vaccination proofs and things like that. And for people people, you
know, who aren't technically savvy. It's very hard to actually
connect to society in a way that's easy. In Australia, we've got
the app and the New South Wales app and you assume everybody can
use it, but actually technology isn't easy to use, right? And and
and you know, the the there was about three apps there to download
in the UK and you know, they had to download to go into NHS, get
the vaccination status, then you've got to do PCR, then you've got
to do Australian thing, then there's a family exemption form. and
and all of these things you've got to do all absolutely geared
around technology but none of the systems connected all independent
you got to do them in the right order then when you get to
Australia you got to do almost like the same thing and prove
evidence it's it just reminds you that we've come so far with a lot
of the technology but we also are not including a lot of people in
in in in the same thing and you think how many people have missed
out or or have had to struggle uh during this pandemic
if only there was some kind of digital virtual experience where you
could come together and do all of these things in the same way in
the same place regardless of the country you're in or the language
you speak. What what what what would that be if it was like a sort
of a a universe that wasn't real? What what would you call that?
Would it be a metaverse? Maybe.
Maybe. Lee, maybe we should talk about it in this.
What do you think, Beth?
Yes. Well, um I'm I'm very interested to talk about that, but uh to
your earlier point about inclusion. Dan, I think we I was party to
a conversation last week with a customer in working in government
health and this is an area that they're really starting to to look
at, you know, what can they do now to better include people who um
who have been left behind by this kind of trend and reliance on
technology. Um, and it's it's interesting in the metaverse, are we
just exacerbating that problem that we already have by creating a
whole new world for people to interact
more about the metaverse. I I must admit I I would like to know a
little bit more about about it. I've um I'm hoping it's um it's not
going to require me to get a Mark Zuckerberg haircut. Um in tell me
more, Lee.
Well, look, maybe the haircut becomes irrelevant because in the
metaverse, doesn't matter what your real hair looks like. You can
have the most beautiful hair virtually, of course, in the
metaverse. Where do we start, Dan? How's the What? Like I'm trying
to the best way to describe it.
I I I think before we even describe that, I think going to your
point at the beginning to to think back and again, you know, we
always talk about history and the way things connect at the minute
in Dubai, they've got the Grand Expo there. Um I know Jackie was
coming on our podcast uh from one giant leap is is there at the
minute uh in Australia got a presence there and those expos I
suppose have brought people together to I think the first one in
Crystal Pal or whatever was was kind of brought together by you
know
Prince Albert
Victoria's husband
Queen Victoria Queen Victoria's husband that's exactly right and it
was Prince somebody um but uh but I remember the um being Welsh see
I know all the princes and the kings of England but um bringing
technology and ideas together from around the world and learning
from each other and being part of one area I suppose and like we're
doing now in the big big expose in in Dubai and the like. You know,
I think we've always tried to bring people together and and bring
communities together, haven't we? And and from an education point
of view, I think about Second Life and the work that Bron Stucky
and lots of the team across the the world are doing and have done
in education over the last years and universities where you bring
people together in those global environments and and then also the
way that people bring communities together for hybrid work and how
you keep your teams together. So, I suppose it's gone historically
and I suppose what I'm thinking about it's all about communities
and connections and connecting together and obviously that's taken
a turn recently with technology with Facebook changing it name to
Meta and lots of tech companies mentioning this and I think it's
left people a little bit in the dark by thinking well you know
we're inventing the plane as we flying in some cases and that's why
we're all scratching our heads think
I don't have the answer but and I think Dan the way you describe it
is nice way to think about it you know this idea that it is really
about bringing people together but I think The truth of the matter
is it's almost been a corrupted term. I mean and you know the sort
of generalized acceptance of the knowledge of the term being
brought up um in snow crash as this idea of a almost the escapism
but really in fact it's kind of a way that to almost hyper hyper
emphasize the the discrepancies in society. The idea that there
that if you rebuilt society in this virtual way you could really
separate the the halves and the have nots those that the you know
the the wealth and the elite and the and the not so wealthy and it
became a sort of a way to almost to think about the idea of
rebuilding society. Now if you look at the narrative of what you
know Mark Zuckerberg and others talk about when they talk about the
metaverse and the idea they're still talking about re reinventing
society reinventing the way in which we interact and transact you
know then things like unfortunately the metaverse NFTTS and web 3.0
or web 3 whatever it's called are all sort of now becoming a bit
inextricably linked together on this idea that people against the
system. We can break down what used to be. We can build it all on
the blockchain, which almost makes me vomit a little bit in my
mouth when I say those words, but we build it on the blockchain and
it's kind of this nobody owns it but everyone is involved in it
kind of idea. I think that's a nice idea to your point, Stan, but
the reality is is it going to be like that? I mean, what really is
the metaverse beyond simply just, you know, a virtual place where
we go and interact and play games. Now, is it going to replace how
we do it today? Is it going to replace physical connectivity? I
still think to me there's a real challenge between replacement
versus augmenting. Does the metaverse create this new place where
we can do something new? And granted, we can do amazing things in
the metaverse. You know, not, you know, not to use Ready Player One
as an example, but that idea that it can literally be the
playground of your dreams. And people who are to your point earlier
about inclusiveness, you know, people who are either wheelbound,
wheelchair bound or have limited vision or limited hearing or
limited sight or any other uh situation they're dealing with
dayto-day a metaverse changes that you can be who you want to be
and you can experience life in different ways but can it replace
some of the physicality of all the things we just talked about I
think this is where to me I find I get lost a bit in the rhetoric
of how amazing it's going to be because it really is going to be
fun but is it going to be amazing and change our world not so
sure
and I had a conversation the other day with a with a customer of of
mine and we just talking talking about this and and they were
thinking of different view points on it and I think there's a
there's a not a cynicism coming through but there's also different
companies have got different thoughts on what that is and and and
some may be harder driven say for example and some you know so it
might be pushing down the VR route um so people think okay well the
next thing we going to invent is whatever and and and that's I I
think your analogy there is great because for me having used VR
previously and used hollow lens and I'm not this isn't anything
about any particular company but VR was very much that immersive
experience where you're inside a world and you you you were covered
inside, you know, you're in there, you know, you fall over and walk
into walls and things. Whereas the mixed reality experience is very
different where you're adding that data and uh AI on top of the
current world. So you, you know, you're actually operating on
somebody who's in a a particular operating theater and you're
remote assisting them, you know, to to actually understand how that
operation's happening. And I think That would be where you know I I
and some of that technology and that that's the thing when you talk
about these things and you start talking to family friends and and
you know CIOS and things like that some of that stuff's there
already. So we've almost got in my mind a metaverse and people are
building layers upon it. Um what do you think then?
Yeah it's uh you again I I feel like um I'm a bit unsure about what
it will all mean. I do remember um when Second Life was you know
and everything that that people were talking about. And um I
remember meeting someone who introduced me to their wife um their
their partner and that they were the wife in real life but also in
Second Life. And I thought that that was quite an unusual
distinction that that he would feel the need to specify that they
were also married in Second Life. And so um you know to to your
point Lee that we can build this utopian society and be anything
that we want I wonder what you know where people are going to take
that and if we can't make our current world livable for a big chunk
of the population what might that mean in a a metaverse you know
also how might we um I wonder from a government perspective you
know are we creating a utopia or will it be a wild west you know
can people get are people going to be vulnerable to attacks are
people going to be you know, having to to protect themselves in a
in an environment that none of us really understand, let alone the
um you know, the legislators, who who will protect us in a in a a
world that transcends national borders, what will that mean from a
legal perspective? Um
you make a you make a actually a really interesting point, Beth,
which is, you know, you talk about your friend from Second Life who
you was married in real life and in the virtual life, and it made
me realize, you know, in deference to what I just said about the
fact that I don't necessarily see it being that thing. We can't
dismiss it as as a as a as a game or a fad or an idea. If you think
about Second Life at the time, which was early 2000s, technology,
it was a it wasn't realistic, you know, as if you ever saw it. It
was kind of basic looking, but it was fun and people engaged in it.
People bought real things or fake things in the real with real
money.
But then you hear so how many stories you hear about people who've
met their partner online. You know, they play Halo together or they
play Sims together and they've done these things. And as I talk to
my kids who are kind of living in this different kind of world to
what I live in to and do you see the shift in the normality of it
to say well actually to you and I of our generation it seems
incredulous to think that there is this you that will be the world
you'd live in but at the same time to a new generation it's
perfectly normal to meet friends virtually and that is how you
engage. So I think there's a fairness to say that actually as the
technology gets better and it is more realistic and more immersive
and more it captures your emotions more. Never say never. And maybe
we do see this world where actually, you know, generations of
humans from from now experience a better life there than they do
perhaps sometimes in their real life. As scary as that may seem to
us, but that's possible.
But that that also, you know, I'm thinking back to when I used to
teach and and talk about e safety a lot. And then we were talking
about, you know, I always used to say how many friends you have on
Facebook, how many this is before Instagram and like, you know, how
many friends you have on those social platforms? Whether it was my
space in the day, you know, and and like I do the same with my kids
now. You know, my daughter has got a Tik Tok account and she's got
like thousands of followers and she doesn't know them all. And the
conversation 10 years ago, 50, whenever was was very much around,
you know, that's dangerous and they're not friends. There's a
there's a difference between friends and there's a difference
between like your connections now. Um, so it it's not as sinister
as it was, although the threats are still the same from a safety
point of view, obviously. ly, but um then you start thinking well
you can see why social media companies are interested in metaverse
areas because it's about connecting people and connecting lots of
people together because then but then we go down that rabbit hole
that we've had before around AI where the algorithm
dictates the people that you meet and dictates the interests you've
got and uh and then we get in that dangerous land as well. So you
can see I suppose just in our conversation here why uh some
companies are going down that route already. It's about those
connections and about fostering that.
So, well, here's an interesting point for us to think about. Have
we all had a personal experience of the metaverse or at least a
some version of it? Uh, you know, for me, I do because I have an
Oculus Quest and I kind of put off this whole VR thing. I thought,
well, you know, it's a it's expensive and b what's the point? And
it was a bit like that moment if you remember when you got a mobile
phone for the first time and you kind of put it on and went, why
didn't I do this 10 years ago? This is amazing. And I must admit
that I when you first try out at the experience, it is totally and
completely immersive and it is a wonderful experience from a
entertainment point of view and I can sort of start to see the
snippets of how I might choose to uh watch movies collaboratively
in Oculus on my VI headset. You watch large screen movies bigger
than any TV I've got in 3D in collaboration with one of you also
wearing a headset. So I started to see these ideas of it, but for
me it's still caught up in that world. of its escapism. It's a
place I go to to do something that is clearly just gaming or or or
you know fantastic in its experience. But I must admit for me that
the first time I put on a VR headset and I'll be honest with you
and I'm just Microsoft guy. I put on a hollow lens long before that
and did mixed reality and was less excited for me. I kind of went
oh this is cool interesting but I didn't want to go back and do it
more. The VR headset that fully immersive is a bit of a dopamine
hit and you put it on and you're like oh wow this is you know this
feels very real. So I don't know to Beth Dan have you ever tried VR
or tried other versions of this kind of approach?
Uh as as the um as the heathen of the group I would say um I have
had very limited experience. I have tried a hollow lens and I
actually it actually made me feel physically sick and I know that
there um you know the the some of the the limitations of some of
the the gadgets that would that are out there now do have issues
relating to making people feel dizzy or nauseous and you know doing
the roller coasters but even just moving around with it on I found
quite unusual. So I I'm probably one of those people that adopts
the technology much much later um and when it's a lot less cool I'm
unfortunately one of those late late adopters. So um for me I think
I I can understand the value and the excitement of of it um being
an addition to gaming. But as I'm not really a gamer, I I haven't
um I haven't used it. And and I think it's it's an interesting it's
an interesting idea, but I just wonder, you I try not to get too
sucked into the hype around these things. And for me, I'm I'm just
not sure if it's just more hype, especially looking to one
particular organization that has has tried to kind of seize mind
share in regard to this technology is a that particular
organization is not an organization that I really admire that
much.
Yeah, I think of defining what this is going to be. Um, you know, I
almost don't want to be part of it. Um, and you nothing beats a,
you know, a a pint of beer in a pub with someone you can see with
your own eyes.
I think I think she just invited us for a drink down. That's what I
thought I'd get.
I know. I'm on my way like I think I think there's a couple of
things le um the um from my point of view I think I've seen some
really great stuff from my experience I used VR initially and it
was okay but it wasn't great and again like we've always had when
the people have gone into that it's been limited in applications so
3D and things like that it was always great but there was limited
3D models from an education point of view where we'd start to push
the cutting edge with like this 3D or even in the defense industry
the models had to be developed individually and they got very very
expensive to develop. You know, like the inside of a submarine to
do defense training or whatever it might be, you know, they cost
millions of dollars to actually implement. So, and then you had the
de dem democratization of it through things like Google Cardboard
where kids in school putting things on their face, the mobile phone
with a Google Cardboard insert kind of thing, and then you'd be
able to look around an interactive video or like a place in Rome.
and you go to places and do that. But then I suppose it's the
opposite to you guys. I thought the hollow lens stuff took it to
the next level because that was really really interesting because
that's what I thought that it was you weren't just in this
environment that was like a game because I totally understand where
you're coming from Lee, you know, and I think this is an
interesting way to think about it as well from gaming and and and
you know, Xbox and PlayStation and and Nintendo where they're going
to take the metaverse. But when I'm looking at it, I'm thinking,
well, you know, when I was watching kids go from m Minecraft using
the Windows, you know, so I was demoing in schools and then they'd
go into the VR version of Minecraft. They would get blown away.
You'd watch them and they'd go, "Wow, I'm now inside this amazing
world I've just created in Minecraft and it would blow their minds
and they were in it and they you'd see that moment of immersion
every time." And then sometimes with people who were in wheelchairs
and things utilizing uh kids in wheelchairs utilizing VR, they'd
blow their minds. It was like they can move things around and and
the the where that's gone with the Oculus um Quest and the like is
just the fidelity now and the the way you can interact is
phenomenal. But I did like the hollow lens only because it felt to
me as if it was it had more of a real impact in terms of you could
see through it. You're augmenting the world rather than being in
like a VR world. And I worry about that people thinking metaverse
like you said Lee earlier on about NFTTS and things that I think
the the general consumer is thinking metaverse is a VR world where
I buy avatars and NFTTS and kind of do things there and that's
where I worry quite okay I agree and that I did make that comment
about web 3 and and NFTs because there is a kind of this
association with them all being part of the same sort of uh
evolutionary step in in technology but I heard a phrase the other
day which I wanted to share with you both because I I just I was
thinking about it more and more as I heard it and it relates the
idea about you know not to we're not going to talk anything about
Activision Blizzard purchases but would think about why gaming has
suddenly become such an important part of big business and the
ecosystem is I heard this phrase serious gaming and the idea was
that what we're seeing because as we're evolving to these
experiences online either through business world you know we think
about things like remote assist and using these experiences as well
as in our downtime and and entertainment they're essentially
merging and blurring and and the development of the new worlds in
which we want to operate in online are being driven by game
development and game experiences and game mechanisms. And so very
quickly, yeah,
game developers, content creators in the gaming world who are very
good at creating photorealistic environments that simulate the real
world are suddenly the new darlings of what is going to be this
metaverse because that's the world that's going to be created. And
you think about those experiences we want to create for people, the
meaningful experiences, not the pointless ones. You want it to be
realistic and engaging. and and then feel like a game but know that
it's an experience you're you're you're getting involved in. So
there's this real bleed. This is this idea of serious gaming that
gaming ideas and methodologies and content and creating bleeds into
serious development of you know world and experiences and and
things that we do. So I think it's it kind of for me takes some of
the sting out of the tale of the the the metaverse being just this
vacuous hole of of nothingness and people buying bought eight
t-shirts for a million dollars that they don't actually own they
just own the URL uh you know into something where they're actually
like you know then you might say well the man the metaverse
now it might matter now we could actually use and need a metaverse
because it becomes something that creates things that people need
today people actually people you know who need it because it
creates experiences they couldn't have any other way in the world
and and that's really important I don't know it's a really hard one
um and it's certainly not one that I think you know in the same way
that a lot of technology now just infuses itself into our lives
Speaking of which, by the way, I started doing Wordle over the
Christmas break and now I cannot. Yeah, it's an addiction. So, see
how technology just becomes part of it. Don't do it. Um, but as it
becomes part of it and it sort of its way into it,
yeah,
we need some ground rules. You know, Dan, previous episodes Beth P,
we talked about the, you know, the the the laws of robotics, you
know, then Isaac Azimov's view on that.
But I think feels like the metaverse, like AI and all these things
kind of needs some guardrails to the rules of don't talk about it.
That's the first step. Yeah, we've broken that one already.
We talked about these um things previously as well or orally jac
when we talking about AI and ethics and the how you standardize. So
there's some rules of the metaverse, right? That there's a
framework that was it Tony Par you found.
Yeah, he put together put together an idea of it. Well, let let's
talk about there's seven of them. I don't think we need to go
through all of them, but we can kind of group on them together, but
and it's by no means the rules. It's a framework. or an idea about
what we need to think about because to Beth's point earlier, you
know, we've got Facebook and all these organizations kind of taking
on that lead role in the in the metaverse and I think we'd all
agree that, you know, Facebook has it place in people's lives, but
maybe it's not the place that owns this virtual life that we live
in. But it sort of says, okay, well, with all of these things
happening, there should only be one metaverse. At the end of the
day, if there's 25, 100 different metaverses, they stop being
metaverses. They start being
uh, you know, corporate cataloges or uh games in individual games.
There has to be one otherwise what is the point if it's not we all
live in one universe so there should be one metaverse and the
confusion in there as well is like I went to see that Spider-Man
movie with my kids the multiverse I think that's another thing
that's throwing the spanner in the works with all of this
terminology isn't it like
hold on are we going to get into metaphysics now we're going to
really break our brain
no please not you say
no there should be one I get that here's the really interesting on
uh because I think this is kind of actually the core of it. The
metaverse needs to be for everyone and in that in that definition
it means that there is no price of entry. There is no purchase
mechanism required to get in and there is no means by which you can
get a better metaverse with more money. And I think that's
something that's you know really important and I think Beth you
know the work you do around sort of thinking about social value and
all these things and and thinking about how technology should be
leveling and including everyone not actually creating barriers. I
think that's actually what you said up up front, wasn't it?
About
credit. Exactly. And and and I think the challenge here is that um
if if you kind of understand there's a requirement for
infrastructure and and physical devices to access a metaverse, then
immediately you're excluding probably the vast majority of people
that wouldn't be able to afford those devices.
I guess if if you kind of flip that, most people now have a mobile
mobile phone of some description and if there was to be a metaverse
that was truly inclusive then could we retrofit it to a platform
that is much much older and I think the the short answer is no but
um you it does I can't see that this will be accessible to everyone
um that said and and picking up on your point Dan about children in
wheelchairs some of the work that Microsoft has done uh for Xbox in
you know making devices actually physically accessible to um to
people who are gaming with um a disability is really inspirational.
And if if we are building a metaverse that is inclusive, I I would
hope that um that some of those devices would take into
consideration how they can be modified for people with
disabilities
and and and that is only really the the application that I can
think of a metaverse that that is exciting ing um you know if if it
can create opportunities for people who have been excluded for
physical disabilities then then it suddenly I can I can get get
with the program and actually think it's a good thing but as as
you're talking you know it it for me it feels like it's almost
technology looking for a problem to solve as opposed to starting
with the problem in the first place. So we've got all of this
technology and gaming you and people you know, the vast majority of
users in this area are gamers and and and that has accelerated the
development. And in looking at that infrastructure, it's almost
like how do we deploy that for other purposes, but it's looking for
the problem to solve. We're not starting with the problem first, or
at least that's that's my
Yeah, I think you're right. We're not to a degree, yes, it's
technology, and then we're sort of figuring out how people might
use it, which is yeah, not always the right way, but I I don't know
if I I'm not sure if I necessarily agree with with you that it is
purely as cleancut as just you know this is some cool technology
and then we'll figure out where it goes. I think there's a sense of
to a certain degree society and human instinct pushes us in
directions that is symbiotic with technology and we do things
because technology enables us to and then technology enables us to
do it better and we move forward. I mean you the evolution of the
mobile phone into the device that is today is a great example of
how it it has changed the way we exist but it's also created
tremendous opportunities and whilst we might not have known 25
years ago what it was like. We could never have foreseen it. So, it
would be hard for us to say, well, we don't need a metaverse
because we don't need one today. I mean, it's the old adage of, you
know, well, if I asked people what they wanted when they want when
I was building the car, they would have asked for faster horses
because that's what they wanted. So, I think there's a bit of a ch
there's a
not not but you're right on I think the hardware thing that the
whole point you made about the hardware and I it got me thinking
about one particular issue is because the idea again next rule of
this is that the metaverse should be hardware independent. Anyone
should have access to it with whatever hardware and I'm sure very
smart people could figure out ways that your average mobile phone
could be a way to connect in.
But it did get me thinking and I don't think we want to dive too
deeply into it because I don't know any of us are experts but
the metaverse is largely defined as being a visually enhancing
experience. You you see it,
you experience it. And I wonder how feasible is to think about an
audioescribed metaverse.
You know, what does that actually look like in the same way that
and I've I've seen some podcasts on people people who who are blind
who watch movies with audio uh descriptions, audio captioning and I
mean to them it's it's a very immersive experience. So maybe it's
hard for me to see here as you know fully cited to kind of go well
I don't know how you do that. Maybe when you live in that world
it's a different way to think about it but it is interesting when
you say about hardware independency. How do you build VR goggles
for someone that does not use their eyes in the same way that you
or I do?
Yeah and and Lee when you talk about it as a visual experience I
think that's an interesting one. as well. So if co has taught us
nothing, it's taught us about the power of human interaction which
is that face-toface interaction. If you think about a human being,
we have the taste, you know, we have the sense of taste, smell,
touch, hearing, and and vision. And if this is going to be a visual
experience, it's I can't see it will ever replace even if people
have these incredible awesome lives and you can be whatever you
want, on in in your new second life. Um, you know, I just wonder if
it's ever going to be able to replace that face to face human
interaction that ultimately is I I think what it means to be human
to to give someone a hug or to, you know, to cook something
together. It's I can't I can't see that this met is ever going to
be the have a the colleague. I
I I tend to agree with you, but I like I I think there's I think
the danger that everybody in society is getting that it is going to
be this um you know fantastical VR environment and maybe it is
maybe that is an element of it but maybe it's also more than that
you know in terms of the the like I was saying about that layered
approach um uh you know obviously we're not going to talk about
what the different companies are doing in these areas I suppose
because everybody's doing different things but but like I said when
I was speaking to a customer the other day I was talking to them
about the experience that they've got already because sometimes
it's like when you when you pair it back as well and you say to
somebody what do you want in a learning platform for example and
they'll say well we want a way to be able to deliver content and
assess work and automate that um and and sometimes they can do that
with tools they already have they don't need to go out and buy a
learning platform and then they realize so is it about connection
and talking about learning improving learning outcomes for example
so I suppose what I'm saying is I I still worry myself. I don't
think, you know, I know the one particular company is angling for
this 3D world, VR elements to it. And maybe I'm wrong here, but I'm
also thinking that in an enterprise, your metaverse might be tools
and technologies to connect people in a better way or actually be
able to um partake in Teams meetings or whatever meetings you're
having uh in a in a slightly different way almost like a hybrid
approach maybe. Maybe there's a there's a hybrid element to all of
this.
Yeah, I think I think you're right. I think that's if if I was to
take away anything from our conversation, it almost is that it is
we need hybrids. We can't have there's no ultimates in here.
There's no ultimatums here. There's no this or that. It's a hybrid,
at least for now until either technology or society catches up and
moves in a specific direction. Um it needs to be a combination of
both. Um and I think that's really important. And you made a point
there, Dan. I think you you kind of talked about you don't rebuild
things that already exist. or you know build on the work we've
already got. That's the other key thing. The last point around
these kind of rules of the metaverse u you know there is only one
metaverse. It's for everyone. It's it's independent and nobody
controls it. And the last one is this idea that the metaverse is a
network and it is really the internet and we don't want to go
rebuilding the internet. This is I think some of the concerns
around when I think about web 3.0 and this idea we're going to
rebuild another internet that's decentralized and we could talk for
another hour about the the reasons why that's a really bad idea but
or at least a good idea poorly executed. Um but I think that's
another important thing is the metaverse should exist in the things
that we have today. It should be an extension of what we know today
in the worlds we live in today. Um because I think that the end
that's one of the things again if you go back to that serious
gaming thing what uh and the inclusivity piece we talked about
earlier on if you think about how people um interact with systems
and services there was a great story I heard the other day about
you know my grandmother uh actually well I'm not my grandmother
because she's been long past but you know People of that era would
never use computing in computer games, never pick up an Xbox
controller. It is completely alien to them to think about using a
device like that. It is a young person's game if you want to kind
of call it that very brutally.
But when the Wii Nintendo launched the Wii and they created this
spatial experience, this idea that you didn't actually hold a
computer that control it and you held a thing and you interacted
with the world in that meaningful way. Now, if you start to think
about the evolution of that into this metaverse world where the
design of our system we interact with are spatially aware. So,
humans interact with them in the way that they naturally behave.
There is no requirement. Dan, to your point really early on about
the complexities of See, I told you we'd get back to building a
metaverse. The the complexities of having different systems and it
looks different, it behaves different. But if you did it innately,
if it was like you pulled up a piece of paper and wrote on it in a
virtual environment, that's how you signed your COVID certificate
and it didn't matter what the technology behind it was. That's
where I think then you start to get into this idea that, you know,
gaming technologies, 3D spatial awareness, virtual environments and
the metaverse creates a place where actually humans can behave
perhaps more like humans than they do today with computers. Yeah,
I'll throw that one out there as a mic drop moment.
I know like and and and and to think about there you know we've
come into this uh first episode of the series trying to take on one
of the topics that's happening at the minute and I think uh
everybody's done admirably to kind of try to um talk about where we
where we stand with the metaverse. So everybody listening to this
if they can't cars and at home can think about what what they think
the metaverse is and how that would apply in their industry with
this health, you know, sustainability, disabilities, inclusion.
There's so many areas that this this could actually work. But
that's been a brilliant first episode. But before we go on to
episode two, thinking about it, Beth, you've got some interesting
things that happened today, haven't you?
Wow. Yeah. Oh, this week. Yes. So, I have spent the last couple of
months working with Lyn McDonald who is our Azure space lead for
Microsoft and we have cooked up and launched a program in South
Australia but with grand plans to expand nationally. Um and the
intent with that program is to give women an opportunity to get a
foot in the door of a career in space defense and technology. So
we're working with a partner called modus who are part of the adeco
group and we're taking a tech academy model from Europe to and
we're expanding it here in South Australia to start with and then
the ambition is to extend it um nationally. And the reason why I'm
so excited apart from trying to to um encourage more women into
technology, there was a report out last week from the tech council
that talked about the power of technology roles and um and they
found that getting anyone into a tech job is the single biggest way
that we can drive social mobility in Australia because technology
as an industry is so agnostic in regard to um uh your your cultural
background or your your kind of academic background. So it's uh to
yes we will have a conversation with Lynn coming up. She's an
incredibly interesting and passionate person and um and she can
tell you a little bit more about our program. Hopefully by then we
may have some women already appointed into into the program as
well.
That'll be so good. I saw the launch photograph today and it was it
was fantastic. So, well done, Beth. That's brilliant. But thanks
again both for for um coming together and starting off our season.
We've got some really exciting guests coming up and we're going to
start talking about space and there's lots going on. So, the
metaverse. Wow. We've covered that one today.
Well, I think we might have just scratched the surface, but we did
a good start.
Yeah, maybe we'll have to revisit it in a year and see where we
are.
Good idea. Look
forward to it. Thanks, Dad. Thanks.
Thanks, everybody.
Thanks, Bman. Hello. Hey.